Merlin MRP 2000 User Guide


Welcome to the Merlin MRP 2000 User Guide!  You can navigate this guide rapidly by clicking the links in the index below, or at the foot of every page, or in many cases by clicking the "hot spots" on screen graphics.  Move your mouse pointer over the buttons on the screen shots to find these links.  Click, and you will be taken to the relevant section of the guide.  Clicking the EXIT buttons on the screen shots will take you back to where you came from.

If you are just starting with Merlin MRP 2000 it is strongly recommended that you start by reading the Basics and OverView sections.  These will point you towards the things you need next.

To Buy OnLine - please click here


Index

[Basics] Familiarise yourself with the Merlin interface
[OverView] Get started with Merlin
[Resources] Stock, Assembly, and Production ItemsRecords,  and Reporting
[MarketPlace] Suppliers and Customers Records and Reporting
[Design Office] Assemblies and Bill of Materials Records and Reporting
[Job Tracker] Job Cards, Job Tracking and Job Reports
[Shop Floor] Shop Floor Work Flow Control
[Buying Office] Buying Office, Run MRP (Merlin QuarterMaster), Goods in and Stock Control
[Manager] Jobs Creation, Set Parameter, and other Management activity
[Home Page] Merlin MRP 2000 website home page

Buying a Merlin Key.

You can use Merlin MRP 2000 Standard/Server edition in evaluation mode without having to purchase a Merlin Key, providing you do not enter more than 40 Stock Record Cards.  There are no other restrictions.

You can download and install program updates from the website whether you are in evaluation mode or have purchased a key.

When you are ready to buy your key, just keep using the software (entering additional Stock Record Cards) and it will prompt you into the registration process which will enable you to buy the key on-line or by post.

Merlin MRP 2000 WorkStation edition cannot be used in evaluation mode, and you will need to buy a key to unlock the software before it can be run.  Just start the program and follow the on-screen directions.