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Merlin Turbo
Dice
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Just for Fun! Scroll down the page for full details of the games. |
Away from the serious business of developing our powerful MRP software, this was written as a light-hearted programming exercise over the Christmas and New Year holiday 2005/2006 to prove a point about random number generation. It turned out to be fun, so here it is complete with the "rules" if you want to play with it. You can buy it from our onLine Shop for a very small sum!. |
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Menu Select the game you wish to play. Details of each are shown below. |
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Single Dice |
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Twin Dice |
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Lottery Game |
Appoint a player as banker, and using tokens, coins, chips or even score paper, make sure that all players start with the same "value" in whatever token you are using. To play, each player writes their name on the form and chooses 4 numbers by circling them, then hands them to the banker who clicks the Play button. The numbers will vanish, then reappear one by one. The winner is the person, if any, who has all 4 numbers correct. If nobody has all, but somebody has 3 correct numbers and the Extra Ball number as well, they win the round. If nobody wins the round, the tokens remain in the bank until the next round or next winner. Keep playing until one person has won the pot, or everybody is "out" in which case the banker wins. Alternatively, you can play for a set time or number of rounds to see who has the most tokens (including the banker). For parties or clubs, a box of chocolates or a bottle of bubbly for the winner would add to the fun. Or make up your own rules! |
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Print Playing Slips |
Click the Print Forms button to print out your play slips, entering the number of sheets you require when the Print dialogue appears. There are six playing lines per form. |